Coverart for item
The Resource E-sports and the world of competitive gaming, Heather Bode

E-sports and the world of competitive gaming, Heather Bode

Label
E-sports and the world of competitive gaming
Title
E-sports and the world of competitive gaming
Statement of responsibility
Heather Bode
Creator
Subject
Genre
Language
eng
Summary
"E-Sports and the World of Competitive Gaming examines the history of competitive video games, explores the controversies in the video game industry, and discusses the future advances of E-Sports"--
Member of
Assigning source
Provided by publisher
Cataloging source
DLC
http://library.link/vocab/creatorName
Bode, Heather
Dewey number
794.8
Index
index present
Intended audience
Grade 9-12
Literary form
non fiction
Nature of contents
bibliography
Series statement
The world of video games
http://library.link/vocab/subjectName
  • Video games
  • Video games
  • Video games industry
  • Video games
  • Video gamers
Target audience
juvenile
Label
E-sports and the world of competitive gaming, Heather Bode
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier.
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent.
Contents
Introduction: gaming as a job -- The history of competitive gaming -- How do people play E-sports -- How do E-sports affect society -- The future of E-sports and competitive gaming
Dimensions
24 cm.
Extent
80 pages
Isbn
9781682825570
Lccn
2018046818
Media category
unmediated
Media MARC source
rdamedia.
Media type code
  • n
Label
E-sports and the world of competitive gaming, Heather Bode
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier.
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent.
Contents
Introduction: gaming as a job -- The history of competitive gaming -- How do people play E-sports -- How do E-sports affect society -- The future of E-sports and competitive gaming
Dimensions
24 cm.
Extent
80 pages
Isbn
9781682825570
Lccn
2018046818
Media category
unmediated
Media MARC source
rdamedia.
Media type code
  • n

Library Locations

    • Florida Public LibraryBorrow it
      4 COHEN CIR, FLORIDA, NY, 10921, US
      41.3308413 -74.3564716

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